Atrybuty przedmiotw:
---------------------
                       | WGH  DRP  REA  MGC  THR  UNU  PLT  BMP
--------------------------------------------------------------------------------
01   ANCIENT SCROLL    | 01   00   80   00   00   00   e4   07   THE TOWER (1, 1)
02   BOOK OF SHADOWS   | 01   00   81   0a   00   00   e4   12   (2, 3)
03   MIOLNIR           | 19   00   00   0c   12   00   e4   10   ELRAND HALFELVEN
04   AXE               | 0a   00   00   00   12   00   e4   0f   FLORIN THE DWARF
05   STICKY BUN        | 01   01   00   00   00   00   e4   1a   THE MUSH ROOM (1, 4)
06   CRYSTAL BALL      | 02   00   8b   23   00   00   dc   05   THE LIFT (0)
07   WAND OF COMMAND   | 01   00   00   25   00   00   e4   1b   THE ROOF GARDEN (0, 1)
08   JAVELIN           | 05   00   00   00   12   00   e4   1c   (0, 2)
09   CANNON BALL       | 14   00   00   00   12   00   f0   05   THE WALL (5, 3)
0a   TUBE OF GLUE      | 01   01   00   00   00   00   9c   1d   THE SPARE BALLROOM (5, 4)
0b   BROKEN TALISMAN   | 01   00   00   00   00   00   e4   1e   THE PIT (6, 5)
0c   MAGIC TALISMAN    | 01   00   00   55   00   00   e4   1f
0d   RUNESTONE         | 0a   00   82   5a   10   00   e4   11   THE ROOF GARDEN (2, 0)
0e   BROKEN GLASS      | 01   00   00   00   00   00   64   18
0f   BOOK OF RUNES     | 01   00   83   39   00   00   84   12   THE GAS ROOM (2, 4)
10   GLOWING BOTTLE    | 01   02   94   00   00   00   e4   06   THE L-SHAPED ROOM (6, 2)
11   GOLD GOBLET       | 05   00   00   11   12   00   e4   20   THE GAS ROOM (2, 4)
12   FAST BLOW FUSE    | 01   00   00   00   00   00   e4   00   LADY ROSMAR
13   RED HERRING       | 01   00   91   19   00   00   e4   08   THE L-SHAPED ROOM (6, 2)
14   BRICK             | 19   00   00   00   12   00   e4   0d   (3, 3)
15   GREEN CRYSTAL     | 02   00   00   21   22   00   e4   03   THE BALLROOM (4, 1)
16   BLUE CRYSTAL      | 02   00   00   21   22   00   f4   03   THE GALLERY (7, 3)
17   RED CRYSTAL       | 02   00   00   21   22   00   d0   03   THE TOWER (1, 1)
18   WILLOW ROD        | 01   00   00   1f   00   00   e4   21   LADY ROSMAR
19   LUMP OF BRICKWORK | 01   00   00   00   00   00   e4   19
1a   BOTTLE OF LIQUID  | 02   00   87   00   00   00   e8   06   THE ROOF GARDEN (1, 0)
1b   FOUR LEAF CLOVER  | 01   00   00   10   00   00   e4   25   THE ROOF GARDEN (1, 0)
1c   LOAF OF ELF-BREAD | 01   00   00   00   00   00   e4   0b   ELRAND HALFELVEN
1d   PLATFORM          | 50   00   00   00   10   00   e4   19   SAMSUN THE STRONG
1e   GOLD BAR          | 1e   00   00   00   12   00   64   0d   THE WALL (5, 3)
1f   PEWTER TANKARD    | 01   00   84   00   00   00   64   15   THE LITTLE BOTTLE (2, 2)
20   WHITE GOLD RING   | 01   00   00   64   00   00   e4   14   THE GALLERY (7, 3)
21   ENGRAVED CANDLE   | 01   00   85   4d   00   00   e4   16   THE LIBRARY (1, 2)
22   STRANGE LIQUID    | 01   00   00   00   00   00   e4   0a   SECRET TUNNEL ENTRANCE (2, 5)
23   MIRROR            | 01   00   00   00   00   00   e4   0e   THE ODD-BALL (3, 2)
24   POCKET LASER      | 01   00   90   00   00   00   e4   13   SECRET TUNNEL ENTRANCE (2, 5)
25   PRISM             | 01   00   00   00   00   00   e4   27   THE ROOF GARDEN (6, 0)
26   ELF-HORN          | 01   00   00   51   01   00   e4   17   SAMSUN THE STRONG
27   SAXAPHONE         | 01   00   92   2e   01   00   e4   23   (4, 2)
28   TRUMPET           | 01   00   00   00   01   00   e4   24   (0, 5)
29   INSTRUCTION BOOK  | 02   00   80   00   00   00   4c   12   MORE PLANT ROOM (0, 3)
2a   KEY               | 01   00   97   00   00   00   e4   0c   THE LIBRARY (1, 2)
2b   ADVERT            | 01   00   86   00   00   00   e4   26   MAGIC KNIGHT
2c   LUMP OF BRICKWORK | 01   00   00   00   00   00   e4   19
2d   EMPTY BOTTLE      | 01   00   87   00   00   00   2c   06   (4, 3)
2e   POWER-PONG PLANT  | 01   00   96   00   00   00   e4   22   THE BASEMENT (1, 6)
2f   SHIELD            | 01   00   00   00   00   00   e4   04   (1, 5)
30   TELEPORT KEY      | 01   00   95   00   00   00   e8   0c   THE START ROOM (5, 2)
31   TELEPORT PAD      | 14   00   93   00   00   00   e4   09   THE PLANT ROOM (7, 2)

Uwaga - dla "FAST BLOW FUSE" nr bitmapy ustawiony jest 0, ale przedmiotu tego nie mona nigdy zobaczy,
gdy naley on do Rosmar, ktra go nie odda. Bitmapa dla tego przedmiotu jest bitmap Magic Knighta!

Atrybuty postaci:
-----------------
                       | STR  HAP  STA  POW  FOD  HLP  SLP  TXT
---------------------------------------------------------------
0  MAGIC KNIGHT        | 46   11   52   0e   3e   00   00   01
1  GIMBAL THE WIZARD   | 5a   46   1e   fa   64   00   0c   02
2  THOR                | 64   41   29   0a   d2   00   02   03
3  FLORIN THE DWARF    | 28   3c   34   0f   fa   00   8c   04
4  ORIK THE CLERIC     | 32   37   3f   37   b4   00   8c   05
5  SAMSUN THE STRONG   | 64   32   4a   05   c8   00   0c   06
6  ELRAND HALFELVEN    | 3c   2d   4b   3c   fa   00   0c   07
7  LADY ROSMAR         | 50   28   4c   05   a5   00   0c   08
8  THE BANSHEE         | 00   00   00   64   00   01   00   09

Uwaga - dla Thora parametr SLP ustawiony jest na 02, co oznacza, e kiedy on pi, tekstem dodatkowym
podczas jego badania bdzie nieprawidowy tekst "GIMBALL IS TRAPPED IN A WHITE-OUT SOMEWHERE"

Ukad pomieszcze:
------------------

00 - 01 - 02 - 03 - 04 - 05 - 06 - 07 - 08
00 - 09 - 0a - 0b - 0c - 0d - 0e - 0f - 10
00 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18
00 - 19 - 1a - 1b - 1c - 1d - 1e - 1f - 20
00 - 21 - 22 - 23 - 24 - 25 - 26 - 27 - 28
00 - 29 - 2a - 2b - 2c - 2d - 2e - 2f - 30
00 - 31

$00 - "THE LIFT"
$01 - "THE ROOF GARDEN"
$02 - "THE ROOF GARDEN"
$03 - "THE ROOF GARDEN"
$04 - "THE ROOF GARDEN"
$05 - "THE ROOF GARDEN"
$06 - "THE ROOF GARDEN"
$07 - "THE ROOF GARDEN"
$08 - "THE ROOF GARDEN"
$09 - "THE TOWER"
$0a - "BEYOND THE TOWER"
$0b - "FURTHER BEYOND THE TOWER"
$0c - "THE BALLROOM"
$0d - "THE TREE OF KARN"
$0e - "THE STALAGMITES"
$0f - "THE BIG BOTTLE"
$10 - ""
$11 - "THE LIBRARY"
$12 - "THE LITTLE BOTTLE"
$13 - "THE ODD-BALL"
$14 - ""
$15 - "THE START ROOM"
$16 - "THE L-SHAPED ROOM"
$17 - "THE PLANT ROOM"
$18 - "MORE PLANT ROOM"
$19 - ""
$1a - ""
$1b - ""
$1c - ""
$1d - "THE WALL"
$1e - "THE GALLERY"
$1f - "THE GALLERY"
$20 - "THE GALLERY"
$21 - "THE MUSH ROOM"
$22 - "THE GAS ROOM"
$23 - ""
$24 - ""
$25 - "THE SPARE BALLROOM"
$26 - ""
$27 - "THE TROPHY ROOM"
$28 - ""
$29 - ""
$2a - "SECRET TUNNEL ENTRANCE"
$2b - "GIMBAL'S SECRECT STUDY"
$2c - "THE SECRET TUNNEL"
$2d - "MORE SECRET TUNNEL"
$2e - "THE PIT"
$2f - ""
$30 - "THE MOST MAGIC ROOM"
$31 - "THE BASEMENT"

Czary w grze:
-------------

CRYSTALLIUM SPECTRALIS:
	- MK i Orik musz by w THE MOST MAGIC ROOM
	- Orik musi mie CRYSTALL BALL
	- MK musi mie WHITE GOLD RING
	rezultat: uwolnienie GIMBALA i odblokowanie moliwoci rzucania w niego krysztaami

CANDELIUM ILLUMINATUS:
	- MK musi by w lokacji w ktrej jest FOUR LEAF CLOVER
	- MK musi mie ENGRAVED CANDLE
	- MK musi mie SHIELD
	rezultat: zapalenia wiecy

ARMOURIS PHOTONICUS:
	- MK musi by w lokacji, w ktrej jest STRANGE LIQUID i sta w miejscu tego przedmiotu
	rezultat: wiecca zbroja

FUMATICUS PROTECTIUM:
	- musi pozosta mniej ni 48 godzin czasu gry
	- MK musi mie POWER-PONG PLANT
	- MK musi mie RED HERRING
	rezultat: zabezpieczenie przed dymem

PROJECT PHYSICAL BODY:
	- MK musi mie CRYSTAL BALL
	- MK musi mie MAGIC TALISMAN
	rezultat: przemieszczenie si do lokacji, w ktrej jest wybrana posta

RELEASE SPELL:
	- W Gimbala musz by rzucone wszystkie trzy krysztay
	- MK musi mie MAGIC TALISMAN
	- MK musi mie WHITE GOLD RING
	rezultat: odblokowanie moliwoci odsyania postaci do domu
	kolejno odsyania postaci do domu za pomoc ELF-HORN: ELRAND HALFELVEN, SAMSUN THE STRONG, THOR, LADY ROSMAR, THE BANSHEE,
                                                           FLORIN THE DWARF, ORIK THE CLERIC, GIMBAL THE WIZARD

QUITICUS GAMUS:
	rezultat: wyjcie z gry

Uzyskiwanie pomocy od postaci:
------------------------------

GIMBAL THE WIZARD:
	nie pomaga
	
THOR:
	- THOR musi mie MIOLNIR
	rezultat w THE LIFT: umoliwia zjazd na d
	rezultat w TOWER: osabia wie

FLORIN THE DWARF:
	- FLORIN musi mie TUBE OF GLUE
	- FLORIN musi mie BROKEN TALISMAN
	rezultat: utworzenie przedmiotu MAGIC TALISMAN

ORIK THE CLERIC:
	nie pomaga

SAMSUN THE STRONG:
	rezultat w THE PIT: umieszczenie PLATFORM nad doem 

ELRAND HALFELVEN:
	- THOR musi wczeniej osabi wie
	- ELRAND musi si znajdowa w THE WALL
	rezultat: pojawienie si dwch przedmiotw LUMP OF BRICKWORK

LADY ROSMAR:
	- LADY ROSMAR i MK musz znajdowa si w MAGIC TUNNEL ENTRANCE
	- LADY ROSMAR musi mie POCKET LASER
	rezultat: przejcie do nastpnego pomieszczenia

THE BANSHEE:
	rezultat: wywietla losowo jeden z omiu komunikatw

Teksty wystpujce w grze:
--------------------------

--- Tekst wywietlany przy czytaniu przedmiotu nr $01 (ANCIENT SCROLL)
YE UNBINDE SPELL

HOLD IN THY HAND A MOST
MAGIC OBJECT YOU CAST
THEE ONCE THY SPELL OF
CRY......
THE REST OF THE SCROLL
IS UNREADABLE !

--- Tekst nr $01 wywietlany przy czytaniu przedmiotu nr $02 (BOOK OF SHADOWS)
CASTING SPELLS

TO CAST THE SPELL OF
FUMATICUS PROTECTIUM YOU
WILL REQUIRE TWO VERY
SMELLY OBJECTS.

--- Tekst nr $02 wywietlany przy czytaniu przedmiotu nr $0d (RUNESTONE)
THE RUNES CANNOT BE
UNDERSTOOD WITHOUT THE
BOOK TO EXPLAIN THEM

--- Tekst nr $03 wywietlany przy czytaniu przedmiotu nr $0f (BOOK OF RUNES)
ALL THE RUNES THAT YOU
WILL FIND WERE WRITTEN
BY THE ANCIENT GIANTS
OF GORFLAND. THEY ARE
OF NO USE TO YOU SINCE
MOST ARE SIMPLY COOKING
RECIPIES

--- Tekst nr $04 wywietlany przy czytaniu przedmiotu nr $1f (PEWTER TANKARD)
IT IS ENGRAVED. IT SAYS
GOOD LUCK ON YOUR QUEST

--- Tekst nr $05 wywietlany przy czytaniu przedmiotu nr $21 (ENGRAVED CANDLE)
THE WRITING IS FAR TOO
SMALL TO READ

--- Tekst nr $06 wywietlany przy czytaniu przedmiotu nr $2b (ADVERT)
<object>

    GAME CONCEPT BY
      DAVID JONES

    PROGRAMMING  BY
    ADRIAN SHEPPARD

      GRAPHICS BY
    PETER  SHEPPARD

--- Tekst nr $07 wywietlany przy czytaniu przedmiotu nr $1a (BOTTLE OF LIQUID)
THE LABEL READS
"RESTORATIVE FLUID
100% PROOF"

--- Tekst dodatkowy nr $08 wywietlany przy czytaniu przedmiotu nr $01 (ANCIENT SCROLL)
--- Tekst wywietlany jest po rzuceniu czaru CANDELIUM ILLUMINATUS i wtedy, gdy MK ma ENGRAVED CANDLE.
YE UNBINDE SPELL

HOLD IN THY HAND A MOST
MAGIC OBJECT YOU CAST
THEE ONCE THY SPELL OF
CRYSTALLIUM SPECTRALIS.
THROW EACH OF THE
CRYSTALS AT GIMBAL.
SOMEBODY MUST HOLD
YE CRYSTAL BALL FOR
THY SPELL TO SUCCEED.

--- Tekst dodatkowy nr $09 wywietlany przy czytaniu przedmiotu nr $21 (ENGRAVED CANDLE)
--- Tekst wywietlany jest wtedy, gdy MK ma ENGRAVED CANDLE.
LIGHT CANDLE WITH CARE
USING AN APPROPRIATE
MAGIC SPELL.
DISCLAIMER
THE MANUFACTURER WILL
NOT BE HELD RESPONSIBLE
FOR ANY LOSS HOWSOEVER
CAUSED RESULTING FROM
THE USE OR MISUSE OF
THIS CANDLE

--- Tekst dodatkowy nr $0a wywietlany przy czytaniu przedmiotu $0d (RUNESTONE)
--- Tekst wywietlany jest wtedy, gdy MK ma BOOK OF RUNES.
TANGY WALDATE TART
300 LEMONS
30 KG CASTOR SUGAR
15 KG SEMOLINA
68 KG SHORTCRUST PASTRY
   MIX
15 KG WALNUTS
30 KG DATES
30 KG MARGARINE
300 EGGS
ICING SUGAR

--- Tekst nr $0b wywietlany w oknie o wysokoci $07 bdcy jednym z tekstw wywietlany przy czytaniu przedmiotu nr $06 (CRYSTAL BALL)
THE CRYSTAL BALL IS TOO
CLOUDY AND THERE ARE NO
IMAGES THAT CAN BE READ
AT THIS TIME

--- Tekst nr $0c wywietlany w oknie o wysokoci $06 bdcy jednym z tekstw wywietlany przy czytaniu przedmiotu nr $06 (CRYSTAL BALL)
THE MIST CLEARS TO SHOW
THOR HELPING YOU IN THE
LIFT

--- Tekst nr $0d wywietlany w oknie o wysokoci $09 bdcy jednym z tekstw wywietlany przy czytaniu przedmiotu nr $06 (CRYSTAL BALL)
IN THE MIDST OF THE MIST
YOU CAN SEE A TAROT CARD
WHICH MEANS DEATH AND
DESTRUCTION OR THE
DEMOLISHING OF HOPES
AND PRIDE

--- Tekst nr $0e wywietlany w oknie o wysokoci $09 bdcy jednym z tekstw wywietlany przy czytaniu przedmiotu nr $06 (CRYSTAL BALL)
YOU CAN SEE A WALL COME
CRASHING TO THE GROUND.
THERE  IS A NOISE AND
AN IMAGE OF AN OLD
RELIGIOUS BOOK WRITTEN
IN HEBREW

--- Tekst nr $0f wywietlany w oknie o wysokoci $07 bdcy jednym z tekstw wywietlany przy czytaniu przedmiotu nr $06 (CRYSTAL BALL)
A SPIRIT APPEARS AND
TELLS YOU THAT SAMSUN
WILL BE OF USE IF YOU
GIVE HIM THE JAVELIN

--- Tekst nr $10 wywietlany przy czytaniu przedmiotu nr $24 (POCKET LASER)
THE LABEL SAYS :-
240 V AC 50 HZ MAXIMUM
USE CORRECT FUSE

--- Tekst nr $11 wywietlany przy czytaniu przedmiotu nr $13 (RED HERRING)
HERE ARE SOME CLUES

TWO OF THE MOST USEFUL
OBJECTS WILL START IN
THE ROOF GARDEN

A CERTAIN BOTTLE WILL BE
USEFUL IF GIVEN TO
FLORIN AND THEN TAKEN
BACK (DUE TO FLORIN'S
MAGICAL POWERS)

NOW READ THE KEY

--- Tekst nr $12 wywietlany przy czytaniu przedmiotu nr $27 (SAXAPHONE)
THERE IS A LABEL FIXED
TO THIS SAXAPHONE.
IT READS "SID THE FISH
WAS HERE".
IT CERTAINLY DOESN'T
SOUND LIKE A CLUE TO ME

--- Tekst nr $13 wywietlany przy czytaniu przedmiotu nr $31 (TELEPORT PAD)
THE TELEPORT PAD IS THE
PROPERTY OF LAO TSE INC.
ESTABLISHED 6000 BC.
MADE IN CHINA.

--- Tekst nr $14 wywietlany przy czytaniu przedmiotu nr $10 (GLOWING BOTTLE)
THE LABEL READS "FIZZY
POP LEMONADE WITH EXTRA
ADDED RADIUM WILL MAKE
YOU THE TALK OF ANY
PARTY."

--- Tekst nr $15 wywietlany przy czytaniu przedmiotu nr $30 (TELEPORT KEY)
THERE IS A YIN-YANG
SYMBOL ON THIS KEY.

--- Tekst nr $16 wywietlany przy czytaniu przedmiotu nr $2e (POWER-PONG PLANT)
THE PLANT SAYS
"FEED ME SYMORE !"
HOW STRANGE !

--- Tekst nr $17 wywietlany przy czytaniu przedmiotu nr $2a (KEY)
MORE CLUES

THE MAGIC TALISMAN CAN
BE OF MUCH USE IF YOU
CAN MEND IT.
(OR GET SOMEBODY ELSE
TO MEND IT)

--- Pomoc BANSHEE nr 1
THE BANSHEE SAYS
"THEY THAT WOULD BE
FIRST SHALL BE LAST
AND THE LAST SHALL
BE FIRST"

--- Pomoc BANSHEE nr 2
THE BANSHEE SAYS
"FLORIN THE DWARF IS
GOOD AT MENDING
THINGS"

--- Pomoc BANSHEE nr 3
THE BANSHEE SAYS
"BRING BACK LOST
IN SPACE !"

--- Pomoc BANSHEE nr 4
THE BANSHEE SAYS
"A DISTANT COUSIN OF
MINE IS PRETENDING
TO BE A POOL OF
LIQUID.
A SPELL COULD BE OF
USE TO BOTH OF YOU

--- Pomoc BANSHEE nr 5
THE BANSHEE SAYS
"RED HERRINGS ARE
NOT ALWAYS FISH"

--- Pomoc BANSHEE nr 6
THE BANSHEE SAYS
"THE PROOF IS IN
THE BOTTLE.
LEND IT TO FLORIN
AND GAIN STRENGTH BY
YOUR ACTIONS WHEN
YOU CLAIM IT BACK"

--- Pomoc BANSHEE nr 7
THE BANSHEE CHANTS
"CANDLE LIGHT
CANDLE BRIGHT
FOUR LEAF CLOVER
FROM THE NIGHT
WITH THE LOT
YOUR CHANCE IS
SLIGHT"

--- Pomoc BANSHEE nr 8
THE BANSHEE SAYS
"I THINK YOU HAVE
HAD ENOUGH HELP FROM
ME."
